Abstract:

More discussions exist on the field of glitches in music composition than there ever have been. In music classification the glitch has even been elevated to the prestigious status of having its genre. However, there have been very little discussions of the practice of creating and capturing visual manifestations of glitches in today’s highly signal perfect media and pixel perfect computer interfaces. This seems paradoxical in relation to earlier trends of discussing qualities of media and is testament to the fact that we are becoming more silent as technology finds its own voice. The underlying theme also in this study, was to find out what it is that drives visual glitch artists in their desire to create glitches and to seek an answer to the question, can the glitch be an effective medium in the ‘pantheon of artforms?’[1] -  While Glitch Music has experienced a greater amount of exposure, other forms of Glitch Art have remained more obscure. Some have not been conceptualized as art at all.(Motherboard 2002) This dissertation aims to address this and surrounding issues.

 

 

 

 

 

Abstract: 1

1.           Introduction 6

1.1.                Statement 8

1.1.1.                     Why I chose the glitch and when I started. 9

1.1.2.                     Relation to practical work 11

1.1.3.                     What I seek to do in this study (objectives of the study) 11

1.2.                Methods 12

1.2.1.                     Research 12

1.2.2.                     Research into practice 13

2.       Glitch Autopsy (surgery) 15

2.1.         The Glitch 15

2.1.1.                     Definition 15

2.1.2.                     Pure Glitch 16

2.1.3.                     The Glitchalike 17

2.1.4.                     Glitch and communications  (layer & content – wanted / unwanted). 18

2.1.5.                     Visual history of glitches 20

2.1.6.                     Visual Characteristics of the Glitch 24

2.1.7.                     Not Net Art: Multiplicity Lack of Category 27

2.1.8.                     medium and artform. Polymorphism 27

2.2.                Glitch Science 27

2.2.1.                     Ben Fry 27

2.2.2.                     Quarks: measuring changes changes the content. Viewing in wordpad glitches the image 27

2.2.3.                     Crypytology 29

3.       Glitch Aesthetics 30

3.1.                Scope 30

3.1.1.                     why its important, scientific usage. Popular spectacle. 30

3.1.2.                     in this study 30

3.2.                Formal Aesthetics (Aesthetic Theory) 31

3.2.1.                     Subjectivity : differing views on beauty 31

3.2.2.                     Situational perspective, dealing with contextual meaning 31

3.2.3.                     glitch creativity artistic process 32

3.2.4.                     Relation to artistic practice – 33

3.2.5.                     Relation to Painting – turner, richter, Picasso, Expressionism 34

3.2.6.                     Relation to screen based med-appreciation of dead media 34

3.2.7.                     Relation to Screen: Film / Digital – Semantic (AI) [long] 35

3.2.8.                     Relation to invention 36

3.2.9.                     Relation to Auto Destructivism. 37

3.2.10.                     Poetics of the Glitch : Chaos and Randomness – autechre on controlled randomness. 37

3.3.                Glitch Philosophy 38

3.3.1.                     Fetishisation 38

3.3.2.                     Ars Accidentals 41

3.3.3.                     philosophy of Imperfection 41

3.3.4.                     philosophy of balance In creation 42

3.3.5.                     on Nostalgia 42

4.       Glitch at large 43

4.1.                Formal Discussion 43

4.1.1.                     Art of the Accident 44

4.1.2.                     Science 45

4.2.         Live – Staged – Recorded – Synthesised 45

4.2.2.                     Unique Status 45

4.2.3.                     The Fetishists – The Nostalgics – The fringe 45

4.2.4.                     Sengmuller 45

4.2.5.                     Glitch Music the Overpowering sound 46

4.2.6.                     New bleep Retro 46

4.2.7.                     Radio Qualia 46

4.2.8.                     Captured, logged. 46

5.       Future 46

5.1.                Necessary appreciation 46

5.2.         Age of the accident. 46

5.3.         There will be robots – we will travel in tubes Error! Bookmark not defined.

5.3.1.                     Futurology doubt and speculation 46

5.3.2.                     The facts : diminishing trend of glitch in electronics 46

5.3.3.                     Sensory experience 46

5.3.4.                     Practical Related Fields – organic glitches 46

5.4.                Beliefs 47

5.4.1.                     we are becoming silent 47

5.4.2.                     Artificial Intelligence 47

5.4.3.                     Practical Related Fields – organic glitches 47

6.       Conclusion 47

6.1.         The power to convey meaning 48

6.2.         more formal studies in this area 48

6.2.1.                     Runme software art 49

6.2.2.                     Shulgin 49

6.3.                manifesto not required – 49

6.3.1.                     Gustav killed the movement (ask) Error! Bookmark not defined.

6.4.         Open source glitches. 49

6.4.1.                     advancement topology of error 49

6.4.2.                     last but not least the entertainment value Error! Bookmark not defined.


 

1.    Introduction

Its not easy to begin writing an introduction about any area, more so when there isn’t a great deal of formal writing or criticism on the subject in existence or when the area is so varied in scope that it simply cannot be dealt with effectively in the course of a short study.

However, if two sentences and a question can provide a good outline and an idea of what I have tried to write here, then this dissertation is all about ‘visual glitch aesthetics!’

It aims to ask some defining questions about the fundamental characteristics and importance of the Glitch in conceptual and high/fine art.

In the realm of Aesthetics, is the glitch something of beauty that has to be captured and fetishised, or is it merely a sub layer of communication that we can do without?

Alternative introduction:

"…aesthetics saturating the work, but no works of art.."

– Gustav Metzger, Leeds Evolution Conference 2003

To create a work of art that conveys meaning we must first study the aesthetics and potential of the media we are working with.

 


 

1.1.             Statement

Aside from my own personal interpretation, the views I express here are directly influenced by the discussions I have had with the talented practitioners of this field. I have spoken to the ‘Artists’, ‘commercial designers’, and the potential ‘audience’ of glitch related events who in a sense, go against the grain and try to explore, appreciate and understand an area which is rather difficult to explain to the average non technology-inspired public. I am forever indebted to these people and their contribution to this study.  (and the contribution they have made to this study)

At the heart of this study, there are many questions, which go unanswered. In my opinion, this is mainly due to the subjective nature of aesthetic study and the fact that there can simply be no right or wrong definitive answer, if we are to examine the creative possibilities of an area without limiting it[2]. What is certain though is that I see my journey of exploring the potential for glitches as a completely edifying journey, and one that I would like to pursue beyond the scope of this dissertation. I hope you enjoy it too and if you feel inclined, please feel free to express your own opinions on the Glitch Aesthetic Dissertation companion site open forum. [3]


 

1.1.1.         Why I chose the glitch and when I started.

I guess like many ‘glitch artists’ would tell you, my love affair with the glitch isn’t a particularly unusual one, it is borne of a deep fascination for technology and a love for finding out how things work and how things break.

I can give you several examples of things I did in the past that may have influenced the undertaking of this study,  though they are possibly not very unique.  Like my experience of playing Atari video games, drawing basic commodore Vic 20 graphics, animating on the Aquarius, hacking the keyboard of the spectrum ZX 80 or moistening the cartridges of my master system to add variation to games.

However to mark a point when I was seriously interested in this study, I won’t go very far back, and tell of a nostalgic event in my life that led me to studying glitches.  My story only goes back to a computational aesthetics evening event I attended at a pub in Nottingham by Suppose[4] where I met a notable glitch artist called Tony Scott[5] and the subsequently wrote a review of the review for Live Art Magazine.[6]

Given time perhaps, even the purely the visual attractions of the glitch might have been enough to warrant and inspire my study in this area. But that night was very influential in the events leading up to this study.

1.1.2.         Relation to practical work

I suppose the glitch in its simple form, provides a temporary window for me to escape from my own self-imposed restraints of perfectionism and conformity. After hours of interface design for a client’s website, the process of creating a glitch provides me with much the same escapism and delight as say, reading a good novel. Therefore from the onset I aimed to incorporate it into my practical project work as a way of enjoying what I learn.

Many of my previous works were concept driven and born out of a desire to communicate my thoughts through devices and artefacts of technology. So I see this dissertation and my subsequent related projects as an extension of those projects, which explore themes like interference and alternative visualisations.[7]

In relation to my artistic practice, whether in painting, writing or music, I would like to produce works that use the glitch as a medium to effectively convey a personal, political or social thought or sentiment, while satisfying my own lust for communications technology.

1.1.3.         What I seek to do in this study (objectives of the study)

In the course of this study, one of my objectives has been to initiate a formal discussion in the area of glitch aesthetics and to hopefully examine the potential for a glitch-based artwork’s conveyance of meaning. 

At the same time, I have tried promoting its recognition as what can be best described as a strain of 21st “Century Pollack”. After post digital aesthetics and in the avante gard of contemporary digital media practice[8] [* this is a reference to Lev Manovich ]

1.2.             Methods

1.2.1.         Research

Primary

Discussing glitch related ideas in relation to the practice and interests of friends and artists seemed to be the natural way of finding out more about what conventional tastes are when it comes to glitches. This was mostly conducted by emailing, phoning, presenting, and talking face to face with those people. I logged the outcomes and insight gained in the form of weblog entries[9], forum posts and calendar items. They can be found in the appendix to this dissertation.

In terms of consolidating my primary research findings within existing academic frameworks and disciplines, I found it imperative that I try to correlate and incorporate my arguments with the prevalent philosophical arguments and discussions on aesthetics of learned scholars such as Adorno and Danto in their books “Aesthetic Theory” and “The abuse of Beauty” respectively. The views of some of the glitch music scene’s most vocal ambassadors namely, Kim Cascone, Autechre and Beflix have also played a part in the later stages of reflection and analysis.

I should also mention lesser-known but nonetheless visionary lecturers such as Andrew Darley and W Charlton who opened up new doors of perception in their more accessible books, and notable personalities such as John Cage and Lev Manovich, Paul Levinson and Benjamin Fry whose works helped contextualise my study in other fields.

Secondary

Secondary research came from wide ranging choice of recent publications and historical texts in the field of aesthetics and glitch theory- I found that there seemed to be a distinct shortage of formal writing at present on the practices of visual glitch art. Books and sites which have been used are cited in the bibliography and websites referenced also appear on the links section of the dissertation companion site.

1.2.2.         Research into practice

In 2002, as part of my studio project work, I became interested in ways of mapping the invisible (radio waves) onto the visible and showing loss of communication in a very visual manner.

Sky showed interference very visually.

[Talk about sky project and theme of interference in relation to glitches and how all this research on the glitch is ultimately going to result in my major project, brief description of major project ideas here]

In addition to contacting my friends who were glitch enthusiasts and practitioners, I was also interested in the creation of glitch based artwork and discussing ways of using those to convey meaning in my practical project,

This was an area which I discussed with Brian Kearns of cosmiclocksmith,com and found that we shared a mutual interest for.

Other practical projects I was doing also benefited from the glitch, my project stated described in this dissertation looks at censorship and cryptography.

{At the back of my mind, from a purely fine art perspective I was always interested in determining how the visual glitch might develop in relation to technology advancement in displays / holography.} discard

and most recently my Comlight one in a series of experiments that explores communicating encoded information with light and sound between to computers across physical distances. The 'light' refers to any lightweight communication that is susceptible to noise. One of my preferred aims here is to explore the aesthetics of digital communication in the analogue world. 

For more information see : http://www.oculasm.org/works

 

 

 

 

2.    Glitch Autopsy (surgery)

2.1.          The Glitch

2.1.1.         Definition

Artistically speaking, to simply go by the dictionary definition of the word “glitch” would be narrowing its scope too much. Even though this field of visual glitch exploration has a small following, the found glitches or the works created are vastly different.

We need to reach a definition that tries to encompass the different works and practices prevalent in the production and presentation of glitched artwork.

Therefore, it is important to define two terms that delineate the most popular related approaches. This dissertation deals mostly with the first but the first cannot exist without a study of the Second.

The “Pure Glitch” and the  “Glitch-alike”

 

 

 


 

2.1.2.         Pure Glitch

Is the result of a Malfunction or Error

There may be a great deal of scope in the discussion of where we can find glitches and what can be classed as a Glitch.

Primarily, in a theoretical, non art sense, a glitch is assumed to be the unexpected result of a malfunction.  The word glitch was first recorded in English in 1962, during the American space programme, namely in the writings of John Glenn where it was used to “describe the problems” they were having. Glenn then gives the technical sense of the word the astronauts had adopted: “Literally, a glitch is a spike or change in voltage in an electrical current.”  (John Glenn, cited in American Heritage Dictionary 4th Ed (2000) )

So in a sense the glitch has always been associated with the definition of a problem. It’s a word used to describe the result of a situation when something has gone wrong. Admittedly, it is also a ‘problematic' area of study.[10]

According to the Motherboard[11] in their advert for the glitch symposium, Norway 2002, "Glitch" is a commonplace expression in computer- and networks terminology, meaning to slip, slide, an irregularity, a malfunction or a "little electrical error".  [12] in my discussions with Glitch artists and digital artists, the glitch I described was also referred to as a Real Glitch.

2.1.3.         The Glitchalike

Glitch artists either synthesise glitches in non-digital mediums, or produce and create the environment that is required to invoke a glitch and anticipate one to happen, as we will discover in Chapter 4. Because of the intrinsic nature of this imagery and its relation to pure glitches, both in terms of process and viewer perception, I felt the need to form a word that adequately describes this artefact’s similarity with actual glitches and presents it as an obviously separate entity.

Therefore, Glitchalikes are a collection of digital artefacts that resemble visual aspects of glitches found in their original habitat.

Note: from this point, for the sake of brevity whenever the word “glitch” is mentioned, it means a pure glitch visual and “glitchalike” as created -synthetic imagery.


 

2.1.4.         Glitch and communications  (layer & content – wanted / unwanted).

Layer

In my survey of known glitches, which briefly included digital video compression artefacts found in images, “crackles, pops and hisses” in audio (Harger 2003) and alternative data visualisations that resembled the pure glitch, I realised that  glitches are all a result of miscommunication or mistranslation when transferring data from one environment to another. They exhibit themselves in the surface of other media perhaps as a layer of visual communication that shows something has gone wrong. They are sub media.[13]

Content
Most of the discussion surrounding the creation of glitches, concerns the glitchalike, the process of consciously creating a glitchalike by an artist is implied. It is a wanted effect that is carried out on sampled or copied data, where the original stays safe and intact, unless there is a reason for obliterating the original data directly, of course. The subject matter of the data is usually known or can be perceived in order for it convey certain meanings.
With the exception of unrecognisable and purely raw visualisations of data in which the data cannot be directly perceived and needs description I believe glitches of known images usually have the quality of showing parts of the original image that are quite distinguishable they only seek to enhance them. A collection of images sent by Nic Mulvaney demonstrate this, even though the images are glitch heavy as a result of a miscommunication the faces are recognisable in the picture.

 

Unwanted

 “ …‘failure’ has become a prominent aesthetic in many of the arts in the late 20th century. ” (Cascone 2000)

In the world of perfect communication however, glitches are undesirables for which countless error checking protocols exist to eliminate and discard them. They are merely represented as a trace log of error occurrences that could be used to eliminate further instances before they happen.

New advancements in communication, it seems, seek more bandwidth, more resolution and more clarity as hardware capability and processing power increases. We seem to have no time to stop and appreciate the qualities of the glitch, as a textural feature of digital media.

Maybe we can find the notable exception in the glitch art scene that has a deep appreciation of communication errors.

“Another aspect it seems is that some superseded technologies become appreciated not for their actual output or function but for the sheer pleasure of experiencing them – as we would look back and enjoy a work of art.” (Levinson 1999)

 

2.1.5.         Visual history of glitches

Jackson Pollock is very popularly quoted as saying:

"the modern painter cannot express this age, the airplane, the atom bomb, the radio, in the old form of the Renaissance, each age finds its own technique."

History:

Cascone’s history of Glitch music and its historical contextualisation really emphasises the role of the 1990’s techno – electronica culture  as being a very important influence in today’s glitch music genre.[14]  I was adamant that the appreciation of visual glitches goes much back much further than the nineteen nineties or eighties and home computer retro aesthetic imagery that is often associated with that time. In my very early visual investigations I was pleasantly surprised to find a wealth of glitch-like imagery and the notion of the accident in art spanning across decades of the use and misuse of media in artistic practice. Most notably I would like to draw attention to the cubist movement.

“…Pablo Picasso and …Georges Braque splintered the visual world not wantonly, but sensuously and beautifully with their new art”

 (Pioch 14 Oct 2002 - 18 Sep 2002)

When you look at paintings by Juan Gris, Georges Braque or Picasso, and compare them to glitch imagery, there is a reflection that there could be a history involved with what we see in the glitch world that relates to what the prodigal artists of the cubist movement or other movements have done and the techniques they have used.

In the following pages I have traced the qualities of the glitch to the work of some of these artists in a very visual fashion.

 

[ big section with most of the images ]

 


 

Gerhard Richter

Some may trace Gerhard Richter’s    [to be written, specifically about how no source I looked at mentions the fact that his so called blurs could actually be the mimicking of TV/press imagery in the form of scanlines and interference]

 “the natural glitch causes immediate interest” (Eide 2002)

 

 

 

 

 

 


 

2.1.6.         Visual Characteristics of the Glitch

“our conception of electronic media seems to have been very visually dominated and tied up to the more general link between the visual and the rational” (Vanhanen 2001)

The glitch may not be categorisable (Eide 2002) but present day manifestations of the glitch and glitchalikes have prominent features that can be stated here.

Fragmentation:

“All dimensions that are known are present simultaneously” (Grieman 1990)

It could be argued that a glitch shows the whole, like the cubist movement’s “God's-eye view of reality: every aspect of the whole subject, seen simultaneously in a single dimension” (Pioch 14 Oct 2002 - 18 Sep 2002)

Sometimes in a glitch everything is broken down either to its individual elements, or parts of the image are shifted and incorrectly translated.  This creates the effect of tearing up the image with a razor and is almost always horizontal.

These fragmentations also result in splinters and sharp contrasts in colour between two regions of an image.

Fragmentation or segmentation of the original image also relates, to mistranslation. Dramatic tonal changes also change the mood of the image, and can be seen as a form of fragmentation.

Fragmentation also has the effect of drawing attention to an otherwise perfect image no matter how subtle.  More on this can be found in the realm of visual psychophysics

http://www.klab.caltech.edu/~itti/attention/images/

 

Replication/repetition:

Partial causes for programmatic glitches are infinite loops, division by zero’s and null pointers, [check the null pointers reference]

The unanticipated consequences, of such programmatic structures when mapped on the image may result in the repetition of parts of the image. This added complexity also ties in with the idea of multiplicity that is expressed in the aesthetics of noise.

The patterns replication makes can also be likened to a digital wallpaper that screams of the reproducibility of digital art.

 


 

Linearity:

Tony Scott (Scott 2003) signifies his liking of glitches in op art, he is a fan of Bridget Riley’s work, rectinliear or very distinct line forms.  [more to be written]

 

Complexity:

[to write on, randomness and complexity and its particular aesthetic appeal Glitches are complex, they appear random, are they random.. refer to page 99]

 

Physical manipulation of medium:

A graphics file may be incorrectly constructed (bad data) or damaged (corrupt data). Bad or corrupt files occur as a consequence of one or more of the following problems:  Buggy file writer, Uncorrected transmission error, Bad write to disk, Faulty processing (James D. Murray 1996)

Relate to [Gustav auto destruction. Regeneration, degeneration ]

 

 

2.1.7.         Not Net Art: Multiplicity Lack of Category

[write about how I don’t think glitches can be classified or paired with net art]

 

2.1.8.         medium and artform. Polymorphism

[talk about how the glitch can be a medium and artform and both at the same time]

 

2.2.          Glitch Science

2.2.1.         Ben Fry

[write up on recent correspondence with Benjamin, quote bits of my own email and his detailed and highly relavant response]

 

2.2.2.         Quarks: measuring changes content.

[talk about quantum cryptography and the glitch, how measuring changes, or the mere reading of a value in an environment changes the value, like Viewing a raw image in wordpad and saving without making changes glitches the image]

 


 

2.2.3.         Crypytology

[Relate to my idea of Video Crypt, see appendix]

 

 


 

3.    Glitch Aesthetics

“The genre of “glitch,” … emphasises the failures of hardware and software through misuse, abuse, and experimentation,” (Veen 2002)

how can something like that possibly be beautiful?

In this Chapter we will discuss that question in relation to the ideas of others in this chapter.

 

3.1.          Scope

3.1.1.         why its important, scientific usage. Popular spectacle.

“The genre of “glitch,” … emphasises the failures of hardware and software through misuse, abuse, and experimentation,” (Veen 2002)

[to be written also! In relation to points mentioned earlier]

 

3.1.2.         in this study

we have already looked at some of the intrinsic visual qualities of the glitch now we look at the philosophy.

 

 

3.2.          Formal Aesthetics (Aesthetic Theory)

3.2.1.         Subjectivity : differing views on beauty

Whether its Bachelard, Baudrillard, McLuhan or Adorno, subjectivity reigns and there are plenty of counter [15] arguments to counter any claim made by one person. The views expressed here are also a result of subjective thought.

 

3.2.2.         Situational perspective, dealing with contextual meaning

The situation a work has been placed in often hints at how we should go about reading it.

 


 

3.2.3.          glitch, creativity and artistic process

The exploratory, raw nature of pure glitches is an unshakeable fact, in the process of creating glitch-like imagery. It provides a plethora of creative possibilities.

 glitch artists who do not stress the importance of ‘process’ in their works or perhaps see it as a matter of less importance are naturally concerned with the reproducibility of their works.

Glitch art is an involved process that stems from an understanding of their tools, computer hardware, display adaptors, storage media, etc.

-Patrick O Brien, New York designer and director of TransFatty.com, known for his diverse style and remarkable approach to film making. His work can best be described as ‘visually arresting’ his Squarepushers' "Go! Spastic" video sums up some of the styles I try to analyse.

- Benjamin Fischer of Typedown, is a very talented multimedia artist and designer who has been involved in the design and development of a number of successful international media projects. since he first eloquently explained the process behind his 'Neuordnung' work I realised that maybe a formal study should be done in this area.

- Richard Fenwick:

director of typographic films, graphic designer and filmmaker Richard Fenwick currently at unified systems uses the glitch in his work.   Element of unknown invisible surveliance conveyed through glitches.

3.2.4.         Relation to artistic practice –

We can see how the glitch is used in music, dance and moving imagery, but it is now extending into other areas such as dance. [Refer to frank Stassens video]

(Stassen 1999)

Other interesting work in the field of organic glitches are Sounds from muscles, tendons and joint from Norwegian celebrities is remixed in ten remixes (Larsson 2002)

[Notion of the happy accident.]


 

3.2.5.         Relation to Painting – turner, richter, Picasso, Expressionism

“even the obsessively rectilinear modern Dutch  Painter Pieter Mondrian left drips and faint wavers in his straight lines to indicate the presence of the human creator behind the abstract mathematical shapes. Michael Angelo Hewed his sculpture by following the grain in the marble” (Briggs 1994)

3.2.6.         Relation to photography

Celluloid film and gelatin prints are both synonymous with film grain, it's a well known quality of analogue photography and cinematography, that has pride and place in the manuals of film aesthetics.

The aesthetic of chemo-mechanical reproduction also has a whole culture behind it. The random detail is much sought after and an image reproduced without these artifacts being visible is considered quite bland. Possibly lacking in Walter Benjamin’s definition of Aura in Art in the Age of mechanical reproduction.

 


 

3.2.7.         Relation to Screen: Film / Digital – Semantic (AI) [long]

Film Grain:

Spielberg says: "Now the thing I'm most saddened by is the constant talk about the photochemical process becoming a thing of Thomas Edison's past. There’s a magic about chemistry and film, Sure a digital shot is steady. I doesn’t have to ride through the gate of a projector. And, sure, it's as clean as the OR in a major hospital. That's exactly what’s wrong with it. Film has a molecular structure called grain; even a still of just a flower in a vase has life because of the grain. Because of the molecules in the film, especially if you sit in the first five rows of any movie theatre, you know what I’m talking about. The screen is alive, the screen is always alive with chaos and excitement, and that will certainly be gone when we convert to a digital camera.

[Films that use glitches:]

Glitch being a signifier of human interaction with computers often Wraught with static

[glitch aesthetics in film, mention works I saw at the Bradford film festival and Richard Fenwicks work]

 

 

 

3.2.8.         Section on Advertising

[The reef advert, which I have]

 

3.2.9.         Section on Web Design

[Waiting to hear from odopod, who recently did glitchy redbullcopilot, talk about HiRez who did requiem for a dream site and many others where the glitch figures largely in the conveyance of meaning]

 

 

 

 

 

 

 

3.2.10.      Relation to invention

There are dozens of examples throughout history of inventions that came about as a result of a physician or chemist discovering something by accident, while they were trying to do something else.

A glitch can make a conection!

Let me give an extremely simple example that actually happened to myself:

The electricity supply is wrought with dozens of surges and spikes which manifest themselves made the hifi in the turn off, I glanced over and I saw my infra red enabled java phone, this made me think maybe I can write a java app to turn the hifi on in the morning as an alarm.

 

 

 

3.2.11.      Relation to Auto Destructive movement

 

3.2.12.      Poetics of the Glitch : Chaos and Randomness – autechre on controlled randomness.

irregularity

 

 

3.3.          Glitch Philosophy

3.3.1.         Fetishisation

This study of the glitch can in parts be seen as developing understanding of a fetish. Much in the same way that “Fetishism manifests itself masterfully around the automobile. the possession of ‘autonomy of movement’, ‘speed’, ‘power’” (Velásquez 2000) the core reasons for computerisation or the subsequent consumption of computing periphery, can be regarded as a fetish.

In the introduction to his book Visual Digital Culture (Darley 2000), Andrew Darley states that in the nineteenth century The idea of the “artist as genius” and the distinction between “light” and “low” form of art, was consolidated he then goes on to say “within this evaluative framework” the newer technologically informed and commercial modes of culture, photography, the cinema, the amusement park  - came to be regarded as manufactured diversion; mere ephemera forms of pure spectacle. Now consider the ever changing world of software, no sooner than one standard or software tool is adopted and learnt, the progression of technology and finished development of newer versions of that software phase out the original, there is little time to appreciate the fine nuances of digital media and even less the artefacts of digital corruption, which are continually ironed out and replaced with increased correctness and functionality.

 

[break the text below down, its very relavant]

There is a long history of "personal" relationships between readers and books - one need only look at the association of the parchment/flesh page with the word of God (see The Medieval Book of Nature. However, this fascination with the "flesh" is not limited to ancient and medieval readers -- modern readers can be just as attached to their books. Consuelo Dutschke, at the Butler Library at Columbia, description of various grades of parchment emphasizes a sensual reading experience that does not require words: "...the chalkiness of English parchment, to the suede-like [texture] of German monastic production, to the creamy feel of southern European parchment." Sven Birkerts, in his rant against electronic technologies, movies, popular music and the education system, The Gutenberg Elegies, describes his early experiences with book collecting: "After I had studied each acquisition, fingering the paper, reading the dust jacket minutiae, I would move to the shelves. I arranged and rearranged late into the night, fully enclosed in the glow of my private absorption. I might pull up a chair and just sit, tilting my head to one side and running my gaze along the lettering of the spines" (Birkerts 48-9). Books are objects -- objects whose appeal includes not only reading, but also touch.

 

In contrast to this personal objet d'amour, the digital text is portrayed by most of its supporters and detractors as bodiless. And, when the digital text is given a body, usually it is only to contrast the ugly computer to the beautiful book: "Nobody is going to sit down and read a novel on a twitchy little screen" (E. Annie Proulx A13). But, must the body of the digital page be simply an impersonal beige box?

(Bath 1999)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3.3.2.         Ars Accidentals

“Leonardo Da Vinci insisted that ‘that painter who has no doubts will achieve little’, and he advised artists to seek out inspirations for their paintings in the stains on walls” (Briggs 1994)

The art of the accident

 

3.3.3.         philosophy of Imperfection

On loop-finding-jazz-records, Jan Jelinek seems determined to show that mistakes can be beautiful, too - as formally pretty as if they weren't mistakes at all. If something vital still somehow eludes him, it is because he manages to fulfil his aims so successfully. Glitch's greatest promise - and one it only occasionally realises - lies in its capacity to achieve a wild humanity: a passionate intractability in the face of the demands of order, like a heart palpitating wildly under the constraints of reason.  (Finney 2001)

 

 

3.3.4.         philosophy of balance In creation

zen

“The creative person disposed to express Eros-order will be creative in one type of context but may be very sterile in all other types of context. This could lead to severe imbalances or at least to great frustrations. …a creative person disposed to express Eros-chaos will be creative in one type of context but in other contexts express Eros-chaos associated with Will-to-Egoness that leads to self-destruction or destruction to others. The extreme form of this is an artistic person who is aesthetically creative but anti-creative with respect to human individuation; such a person may become an alcoholic or a drug addict and/or may become so depressed that he/she commits suicide.” (Pribor 2002)

[Luciano Testi Paul correspondence very significant here]

3.3.5.         Nostalgia

Part of the Glitch’s long enduring appeal may be attributed to retro aesthetics, Glitch artists who were children of the eighties and nineties may comment on this especially.

[refer to Bruce Sterling’s dead media mailing list archives]


 

4.    Glitch at large

4.1.          Formal Discussion

Perhaps a glitch conference would be a near perfect setting to discuss the range of thoughts concerning the glitch in a formal manner. One of the things I found was that artists working in glitch related fields perhaps perceive the glitch not as an end but as a means to an end, or as a way of enhancing their understanding of certain issues, Luciano testi paul mentions the glitch as a ‘concept that brings certain issues about perception to focus.’ (refer to correspondence) 

On the other hand they may relate their work to their individual practice, an artist like Tom Betts, might claim to be heavily interested in ‘process’. DRU 03 seminar. Tony Scott might want to elaborate on the fine art aspects of the glitch and developing an eye for an aesthetically pleasing glitch, while Lia + Miguel carvalhais regarded the glitch as a component of their design process, which they refer to as errors. Lia’s assumed mindset being pushing the technology to its breaking limits, to see what happens and then using those visual artefacts in designs for glitch musicians of the mille plateux family and force inc.

 

 

 

 

 

Glitch Symposium

In 2002, Oslo witnessed a unique glitch symposium, in their own words they were trying to bring together international artists, academics and other Glitch practitioners for a short space of time to share their work and ideas with the public and with each other.

 

4.1.1.         Art of the Accident

In 1998 the Dutch electronic arts festival produced a book called “the art of the accident” which not only catalogued the works presented at the festival, but also included essays and interviews by the Symposium participants and distinguished experts in the fields of architecture, music composition , science, and biology. [16]

The notion of the accident in art deserves its own account and in relation to the glitch, its status is usually defined as the happy accident or an accident that leads to discovery.

 

 

4.1.2.         Science

[two references to glitches in science, appendix to the work]

 

4.2.          Live – Staged – Recorded – Synthesised

4.2.1.         Unique Status

Most glitch artists either dabble in both realms of audio and image based glitchalikes, at one point or other

There are many live events that are themed around the retro aesthetics.

4.2.2.         The Fetishists – The Nostalgics – The fringe

 

 

4.2.3.         Sengmuller

Gebhard Sengmuller deserves his own section in the annals of appreciating glitches. His work basically consists of an invention that revives the medium of Vinyl and resonates with early experiments of capturing moving imagery for broadcast on a physical medium Vinyl Video. I was fortunate enough to attend his  FACT in

4.2.4.         Glitch Music the Overpowering sound

4.2.5.         New bleep Retro

4.2.6.         Radio Qualia

4.2.7.         Captured, logged.

5.    Future

5.1.          Necessary appreciation

[why]

5.2.          Age of the accident.

[accidents and learning from them are a continual part of human evolution.]

5.3.          The Future

5.3.1.         Futurology doubt and speculation

5.3.2.         The facts : diminishing trend of glitch in electronics

5.3.3.         Sensory experience

Art lies in the continual struggle to come near to the sensory side of objects. Francis Bacon. Statements, 1952-1955

[write about how the glitch relies so heavily on visual simulation,

Glitches in sensory experience.]

5.3.4.         Practical Related Fields – organic glitches

 

5.4.          Beliefs

5.4.1.         we are becoming silent

5.4.2.         Artificial Intelligence

5.4.3.         Practical Related Fields – organic glitches

Conclusion

The versatility of the glitch as a means of inferring messages has been largely unappreciated and perhaps its best that it is left that way. In advertising we have seen how glitches are reclaimed by the very people who’s advertising campaigns could be boycotted by people like adbuster who may glitch their images on purpose, a testament to its versatility and wide usage.

Despite what some individuals saturated in glitches but denying it will tell you, I believe visual glitch artists are the avante garde in the post digital aesthetic that Lev Manovich defines. The Glitch can either be seen as a ‘radically new way of using accumulated media’(Manovich 2000) or its can just be the discarded artefact of communication. No matter which way we look at it, it has the power to convey, meaning, boost sales or even alienate people.

 

 

5.5.          The power to convey meaning

When talking about meaning in Pollock’s abstract expressionist works, Dr Francis V O’Connor commented “meaning is the sum total of three things

1.      what you feel on first encountering the work,

2.      what you can see of the qualities of the work that made you feel as you did,

3.      what you can know about the work's imagery and intent, and the historical origins and context from which, and in which, it was created.”

(O'Connor October 1998 and February 1999)

[my views on meaning and how I have addressed it through my practical project mention http://www.usdat.us/tel-span/index.html  The telematic chanel of the US department of Art and Technology]

example:

screenplay that uses glitches to convey death of two individuals, screenplay style.

 

 

5.6.          more formal studies in this area

5.6.1.         Runme software art

The runme.org software art repository was in the words of Alexei Shulgin a response to prevent the monopolisation of Software Art.

5.6.2.         Shulgin

[shulgins view as expressed in DRU 03 to me, need to phone him and talk about how the dissertation has developed]

5.7.          manifesto not required –

glitch art is simply glitch art and its particular aesthetics do not belong to one person or collaborative effort. [refute the need for a manifesto, possibly relate to how the auto destructive movement wasn’t as popular as it could have been because of gustavs ideals]

5.8.          Open source glitches.

5.8.1.         advancement topology of error

I think it is a widely held belief that studying errors to learn from them is an integral part of evolution and advancing in any field. In popular contemporary media and criticism, there is a great attention to document flaws, shortcoming and mishaps.

Perhaps it’s a way of deflecting scrutiny on ourselves in finding fault with others or with others. This mentality can also possibly be a factor evident in the fetishisation of the computer error.

There is a great attention to document flaws, For some reason we also seek to document flaws,

Perhaps in terms of defining it we are regressing from the core values of movements such abstract expressionism as set out by artists like Pollock,

[needs development]

 

 

Further inspiration, reading and browsing.

Simon Greenwold

What does it mean to be a medium?

Digital Fountain: http://acg.media.mit.edu/people/simong/fountain/index.html

Pointable computing: http://acg.media.mit.edu/people/simong/pointable/index.html

Benamin Fry

http://acg.media.mit.edu/people/fry/

 

 

 

 

 

 

Bibliography

 

(2000). The American Heritage® Dictionary of the English Language. Boston, Houghton Mifflin Company.

           

Bath, J. (1999). Architectures, Ideologies, and Materials of the Page. Body Projects II: Digital Matter, Digital Memory, a conference organized by the Humanities Research Unit at the University of Saskatchewan, Saskatchewan, Canada.

           

Briggs, J. (1994). Fractals "The Patterns of Chaos": Discovering a new Aesthetic of Art Science, and Nature. London, Thames and Hudson Ltd.

           

Bruce Sterling, T. J., et al. Dead Media Project working notes. 2003.

           

Cascone, K. (2000). "The Aesthetics of Failure: 'Post-Digital' Tendencies in

Contemporary Computer Music." Computer Music Journal: 12-18.

           

Darley, A. (2000). Visual Digital Culture: surface Play and the spectacle in new media genres. London & New York, Routledge.

           

Eide, E. S. (2002). Glitch and Parergon. Glitch Symposium, Live Art.

           

Finney, T. (2001). Set the Controls for the Heart of the Sum. UK, Freaky Trigger.

           

Grieman, A. (1990). Hybrid Imagery: The fusion of Technology and graphic design. London, Architecture Design and Technology Press London.

            "what we are discovering is a new texture, a new design language, a new landscape in commnications. As people become empowered with this tol we'll see terrible things and wonderful things. we will learn from it as designers. Everybody is visual, its in the collective soul." "or an accident will happen and ou'll say, 'oh thats terrific, lets's go that way!' Then you're off on a whole new idea. This pioneering, where you dont have an aesthetic and you don't have a tradition , is both time-consuming and wonderful. To feel lost os great; there are only a few areas in this very controlled  industry where you can feel that"

 

Harger, H. (2003). Radioqualia webcast from Cape Town. Evolution 2003,. Leeds.

           

James D. Murray, W. v. (1996). Encyclopedia of Graphics File Formats, O'Reilly & Associates, Inc.

           

Larsson, J. (2002). LEDDLYD2 - NORSKE LEDD, Bergen center of Electronic Art. 2003.

           

Levinson, P. (1999). Digital McLuhan. London and New York, Routledge.

           

Manovich, L. (2000). Avant-garde as Software.

           

Motherboard (2002). Glitch [intro], liveart.org.

           

O'Connor, F. V. (October 1998 and February 1999). Interpretative commenraries on works by Jackson Pollock (1D to 1K) : The Jackson Pollock Watch: Reviews and Commentaries A Gathering of Texts:

Concerning The Museum Of Modern Art's Jackson Pollock Exhibition. 2003.

           

Pioch, N. (14 Oct 2002 - 18 Sep 2002). Web Museum, Picasso and Cubism,Paintings of Juan Gris., http://www.ibiblio.org/wm/. 2003.

           

Pribor, D. B. (2002). Post Modern Zen: Human Hierarchal Mutuality of Chaos and Creativity. 2003.

           

Scott, T. (2003). Telephone conversation #1. I. Moradi. Huddersfield - Oxford.

           

Stassen, F. (1999). Hoek / Rumba #3, Park.nl.

           

Vanhanen, J. (2001). "Aesthetics of Interruption: learning to love the ghost in the Machine."

           

Veen, T. V. (2002). Laptops & Loops: The Advent of New Forms of Experimentation and the Question of Technology in Experimental Music and Performance. University Art Association of Canada, Calgary.

           

Velásquez, L. V. (2000). "Technology's Fetishism." La Revistade Investigacion Clinica 52(5): 569-580.

           

(reference artworks here)



[1] Something that was discussed in an early email with mamduh@mamduhwaheed.com

[2] Two of my distinguished correspondents, namely Luciano Testi Paul, and Spencer Roberts where also very assertive of this fact.

[3] www.oculasm.org/glitch

[4] Suppose are a new media company who based in Nottingham.

[5] Tony Scott,  who maintains a weblog of found and created glitches is possibly the most linked up person in the glitch’s short history.

[6] Live Art Magazine, Editor David Hughes. Liveartmagazine.com

[7] www.oculasm.org/works

[8] Ed George. Phone conversation November 03.

[9] http://www.oculasm.org/mmdblog

[10] contradiction rules the discourse of glitch art.

[11] http://www.liveart.org/glitch/

[12] Motherboards mention of networks terminology is most notable in defining most Glitches, most glitches that manifest themselves as audio or video artefacts happen during translation and communication. It could be said that all glitches are a result of imperfect transmission.

 

[13] Corrected by Stuart Nolan, in a dissertation meeting.

[14] Cascone, K. (2000). "The Aesthetics of Failure: 'Post-Digital' Tendencies in

Contemporary Computer Music." Computer Music Journal: 12-18.

               

[15] For further reading you may want to refer to Aesthetics and Subjectivity - From Kant to Nietzsche by Andrew Bowie, Manchester Univ Pr; 2nd edition (July 2003)

[16] Thanks to Prof. Derek Hales for mentioning this.